Through Their Eyes
A downloadable game for Android
Note: This is currently a Meta Quest only Mixed Reality game!! Unless you have Quest 3, 3s, or Pro, you won't be able to deploy the way it is intended to be used! The team is thinking about expanding it to other headsets, but as for now, this is the only one!!
Inspiration
In the United States, 1 in 12 men have colorblindness. Mixed Reality offers a unique opportunity for people with vision deficiencies, including colorblindness to experience the world vibrantly in a way they haven't seen before. ##What it does Through Their Eyes presents and supports the experience of being colorblind, while also offering and facilitating colorblind adaptation for those with colorblindness.
How we built it
We first set a scope the only focus is one colourized lens to "shine colour" into the monotone world. It was quickly expanded to a few lenses thanks to our volunteers and contributors from Meta and MIT Reality Hack. They provided many insights on how to solidify the work, and potentially make it a bit more exciting. In the end, we build a world where you get to see various colours through various flashlight filters.
##Tools we used: Unity 6, Meta Quest 3, Passthrough Layers, Environmental Depth Sensor, Custom Chromatic Presets, Davinci Resolve LUTS, Substance Painter, Photoshop, Blender, Wacom, GitHub
##Challenges we ran into Our target audience necessitates a user-centered research approach but we had trouble finding colorblind individuals to playtest. Thus, we utilized our online and in-person connections to seek out playtesters for our product. While attempting to imitate colour blindness in passthrough mode, we ran into layer issues due to camera constraints, limiting our access to passthrough. We were able to resolve the issue through online research and help from Meta mentors who are familiar with state-of-the-art frameworks such as EnvironmentRaycastManager, only available in the most recent version (v72).
##Accomplishments that we're proud of Working with playtesters with colorblindness, our team's designer created spectrums of chromatic aberrations corresponding to their specific conditions (tritanopia, deuteranopia). It was impressive to witness the priceless reaction our colorblind users had to using our product, which allows them to experience the world in a way they have never experienced before.
##What we learned Colorblindness is a spectrum, and the differences between different conditions (tritanopia, deuteranopia, protanopia) are not commonly considered in accessibility. We also explored the use of cutting edge MR technology which allows for multiple passthrough layers.
What's next for Through Their Eyes
We plan on optimizing the hand-tracking and onboarding experience for the user. In addition, users will be able to customize presets according to their experience.
The Canada++ Team (last name in alphabetical order):
And where to find us :))
Jo (Wing Ting) Chung - https://www.linkedin.com/in/wtchung/
Michael Deering - https://www.linkedin.com/in/mdeering/
Jimmy Ding - https://www.reddit.com/user/XRGameCapsule/
Phoebe Titus - https://www.linkedin.com/in/phoebe-titus-3898b1104/
Athina Halkiadakis - https://www.linkedin.com/in/athinahalkiadakis/
Status | Released |
Platforms | Android |
Authors | XR Capsules, Jo Chung, mdeering |
Genre | Simulation |
Tags | 3D, mixed-reality, Slice Of Life |
Download
Click download now to get access to the following files:
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